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<title>7. Re:Trace 2017</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/6</link>
<description>Seventh International Media Art Histories Conference in Krems, Göttweig and Vienna, AT</description>
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<rdf:li rdf:resource="http://95.216.75.113:8080/xmlui/handle/123456789/209"/>
<rdf:li rdf:resource="http://95.216.75.113:8080/xmlui/handle/123456789/208"/>
<rdf:li rdf:resource="http://95.216.75.113:8080/xmlui/handle/123456789/207"/>
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<dc:date>2026-04-07T13:56:09Z</dc:date>
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<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/209">
<title>The Ephemerality of Digital Monuments: Swedish Public Art at the Turn of the Millennium, the case of Tidsdokumentet</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/209</link>
<description>The Ephemerality of Digital Monuments: Swedish Public Art at the Turn of the Millennium, the case of Tidsdokumentet
Orrghen, Anna
</description>
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<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/208">
<title>“Westerners (and even many Japanese) hardly know what to make of actor prints”: An empirical study on the aesthetic experience of Japanese and Austrian students</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/208</link>
<description>“Westerners (and even many Japanese) hardly know what to make of actor prints”: An empirical study on the aesthetic experience of Japanese and Austrian students
Brinkmann, Hanna
</description>
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<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/207">
<title>Establishing Established: Reversed Remediation in Broersen and Lukács’ ‘Establishing Eden’</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/207</link>
<description>Establishing Established: Reversed Remediation in Broersen and Lukács’ ‘Establishing Eden’
Korsten, Saskia Isabella Maria
Artists Persijn Broersen and Margit Lukács, reveal the way the New Zealand landscape is appropriated by Hollywood movies such as ‘The Lord of the Rings’ and ‘The Hobbit.’ In Establishing Eden (2016), the viewer becomes trapped in a perpetual establishing shot through a collage of two-dimensional photographic clips. Eventually, it displays the naked structure of how Establishing Eden is constructed from flat database images taken from the ‘library’ of a digital video editing program. Whilst some of the scenery images maintain a coherent illusion of an unspoiled landscape by using the structure of a tracking shot, the flipping image clips reveal a two-dimensional diorama. Therefore, looking at Establishing Eden with this oscillation in mind, the film seems to produce what Ruskin might mean with his “third way” of treating a surface. The depth of its conventional structure shines through the exposed flatness of the image.
In this paper, I relate Broersen and Lukács’ work to my notion of reversed remediation in which hypermediacy generates an oscillation space between what Bolter and Grusin call remediation and reversed remediation.
</description>
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<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/188">
<title>Uncanny Realm – The Extension of The Natural</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/188</link>
<description>Uncanny Realm – The Extension of The Natural
Beloff, Laura
Taking the uncanny valley concept by M. Mori (Mori 1970)
as a starting point, the paper will investigate how this concept fits
into experiments that are intertwining biological and technological
matter. The uncanny valley idea was developed by Mori in
relation to robots and their resemblance to humans. It is a concept
that is strongly connected to our perception of truth and to the
moment when we are confronted with a question to judge if
something is ‘real’. In the paper the uncanny valley concept is
extended to experiments in the arts and the sciences that address
intertwining of biology, nature, technology, and which disarrange
our traditional understanding of natural, artificial and real.
Published in 2017 within:Beloff, L. (2017). Uncanny Realm - The Extension of The Natural. In J. J. Arango, A. Bubarno, F. C. Londono, &amp; G. M.
Mejia (Eds.), ISEA - Proceedings of the 23rd International Symposium on Electronic Arts - BIO-CREATION AND
PEACE (pp. 780–783). Manizales: Department of Visual Design, Universidad de Caldas, and ISEA International.
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<dc:date>2017-06-01T00:00:00Z</dc:date>
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