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dc.date.accessioned2019-06-26T12:05:20Z
dc.date.available2019-06-26T12:05:20Z
dc.identifier.urihttp://95.216.75.113:8080/xmlui/handle/123456789/294
dc.descriptionThis text was presented at REFRESH! THE FIRST INTERNATIONAL CONFERENCE ON THE HISTORIES OF ART, SCIENCE AND TECHNOLOGY - September 28 - 0ct 1, as a peer-reviewed scholarly work chosen for inclusion. This text may have been or will be published and/or presented elsewhere by the author.
dc.language.isoen
dc.typePresentation
dc.titleGordon Pask: Cybernetic Polymath
dc.contributor.authorFernandez, Maria
dc.description.abstractThe creative role of artists working with technology is slowly becoming recognized. The impact of scientists who experiment with art is less visible even in the histories of technological art (Popper, Davies, Lovejoy, Wilson, Paul). According to Lev Manovich, a radical new history of modern culture will recognize as innovators not only artists but also scientists, game designers and DJ’s. In the spirit of this broader history this paper will concentrate on the contributions of a scientist to the history of digital art. Gordon Pask is acknowledged in histories of digital culture yet he is virtually unknown the histories of art. One reason for this omission is that Pask was an cybernetician, not an artist. Yet, he produced cybernetic art works. He participated in the groundbreaking exhibition, Cybernetic Serendipity, curated by Jasia Reichardt in 1968 and appeared prominently in the exhibition catalog and in other texts associated with that exhibition. This paper will attempt to evaluate Pask's importance to the arts of his time, his legacy in the field of digital art and the relevance of some of his theoretical concerns to contemporary art practices.
dc.subjectcybernetic art
dc.subjectsystems art
dc.subjectartificial life
dc.subjectgenerative art
dc.subjectscience and art
dc.date.issued2005-10


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