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dc.date.accessioned2019-07-03T10:31:16Z
dc.date.available2019-07-03T10:31:16Z
dc.identifier.urihttp://95.216.75.113:8080/xmlui/handle/123456789/370
dc.descriptionThis video -showing the discussion after panel 3 (day2)- was recorded at REFRESH! THE FIRST INTERNATIONAL CONFERENCE ON THE HISTORIES OF ART, SCIENCE AND TECHNOLOGY - September 28 - 0ct 1, as a peer-reviewed scholarly work chosen for inclusion.
dc.typeVideo
dc.titlePop/Mass/Society (Q&A session)
dc.contributor.authorKusahara, Machiko
dc.contributor.authorKeifer-Boyd, Karen
dc.contributor.authorLange, Andreas
dc.contributor.authorCrockett, Tobey
dc.contributor.authorTribe, Mark
dc.description.abstractThe panel consisted of the following presentations: • ‘Technology as Art: ‘Device Art’ as a New Japanese Paradigm’ by Machiko Kusahara; • ‘Archiving of Computer Games’ by Andreas Lange; • ‘Computer Games: Art in the 21st Century’ by Karen Keifer-Boyd; • ‘An Aesthetics of Play – or, How to Appreciate Interactive Fun’ by Tobey Crockett; • ‘Open Source Culture’ by Mark Tribe.


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