Browsing by Title
Now showing items 146-165 of 438
-
From Cybercolonialism to Cyberglocalization: A Virtual Shifting of Cultural Identity on National Museum Websites
Internet communications technologies change culture and subsequently how a museum represents itself. This is particularly so as national musea websites transform how we view and understand the cultural artifacts they house. ... -
From Life to Cognition: investigating the role of biology and neurology in new media arts practice
(2007-11)This paper offers a critical analysis of the relationship between new media arts practice and science occurring at two specific junctures: the migration of key concepts from the life sciences into digital arts during the ... -
From Net Art to Post-Internet Art: The Cyclical Nature of Art Movements
It makes sense to look back at the experience of net art in the 1990s. This was an era of innocence, eagerness and heroes of a kind, when net art works as art were brand new. In the 1990s, art had to be brought to the ... -
From Nothingness to Technology, What Do We Read Ourselves in New Media
(2005-10)From the early beginning of western art history, art and technology are inseparable. The original meaning of the word "techne" in ancient Greek means "art" and "craft". The term "technology", was therefore a discourse on ... -
From Painting to Coding: The Art of Harold Cohen
This paper offers an analytical and critical survey of the oeuvre of British artist Harold Cohen (1928-2016) who was a pioneer of computer art and the development of an autonomous media that would be equivalent to his own ... -
From Scenography to Planetary Network
(2005-10)Spectacular and technological, between the historic Avant-Garde and Post-Modernity, Jacques Polieri crosses and deconstructs data. Since the scenographic design of his shows is more complex than simply decorating space, ... -
From Soft Sculpture to Soft Robotics: Retracing a Physical Aesthetics of Bio-Morphic Softness
Soft robotics has in the past decade emerged as a growing subfield of technical robotics research, distinguishable by its bio-inspired design strategies, interest in morphological computation, and interdisciplinary combination ... -
From the Digital to the Post-Digital – the Photographic Image
Digital technologies have transformed the photographic medium from being representational to performative. In this way, they introduced a new kind of affinity between the visual image and the world. This paper will suggest ... -
From the series Live Architectures: “Dimensioning”
From the series Live Architectures: “Dimensioning”, Augmented Reality – for Media Art History - interactive poster composed by diverse AR stickers overlaid by several 3D-movies, 2015. Dimensioning" is an Augmented Reality ... -
Gaming Formalism and the Aesthetics of Empathy
In a relatively early attempt to theorize the aesthetics of games, Mark J. P. Wolf argued that videogames intrinsically privilege abstraction given the technical limitations placed on any digital image. Wolf’s claims were ... -
Gaze and Geometry: comparing two languages of vision from Medieval Eastern and Modern Western visual compositions
Islamic patterns from the medieval era are non-figurative displays of repetitive geometric shape relations on architectural surfaces. They are historically created as designs of a particular cultural setting and are said ... -
Genealogy of personal playback devices in the audio and video walks of Janet Cardiff and George Bures Miller
When discussing artworks within an art historical discourse, there is a tendency to revert to paradigms of sensibility, narrative or meaning and disregard the structure of an artwork. This inclination is evident in discussions ... -
Generative Systems: The Art and Technology of Classroom Collaboration
(2007-11)My paper charts the history of the Generative Systems, a groundbreaking instructional program founded in 1970 by Professor Sonia Landy Sheridan at the School of the Art Institute of Chicago, and traces its seminal impact ... -
Georg Nees & Harold Cohen. Re-tracing origins
When in 1964 Georg Nees observed the drawing machine Zuse Graphomat Z64 slowly drawing one line after the other to build his first generative computer graphics work, he exclaimed: "Here I see something happen for the first ... -
Glitch Art: Noise as a Creative Act: Challenging the Myth of a Perfect Technology
Glitch Art is a plea for the flawed, for the technological lapse, for the imperfect. This art form celebrates the variety of the error: from electronic disruption and incomplete signal transmissions to digital compression ... -
Glitching the Museum: Disruptive Media Art in a Permanent Collection
In late 2016, Stedelijk Museum in Amsterdam acquired seventeen works by leading artists working with digital technologies and cultures. Selected for inclusion into the permanent collection were for instance works by glitch ... -
Going Beyond the Body's Limits: Raoul Hausmann's Art of Prosthetic Perception
(2005-10)Going Beyond the Body's Limits: Raoul Hausmann's Art of Prosthetic Perception Avant-garde cultures of the 1920s, revolving around then-new media, envisioned the fusion of art and technology as a decisive step in the shaping ... -
Gordon Pask: Cybernetic Polymath
(2005-10)The creative role of artists working with technology is slowly becoming recognized. The impact of scientists who experiment with art is less visible even in the histories of technological art (Popper, Davies, Lovejoy, ... -
Governing Publics: the Politics of Optical Media in 18th-Century England and America
Eighteenth-century visual media figure in hybrid forms of governance-at-a-distance. Local sites commanded by buildings are conflated with viewing-boxes that claim trans-local effects – theatres, courtly and public gardens, ... -
Grounded Materialities: Who Isn't Interdisciplinary?
My intervention will make the case that interdisciplinary has become a meaningless context given the broad dispersion of cultural theory into all activity, the inevitably historical character of all work, and the inescapable, ...