Browsing by Title
Now showing items 326-345 of 438
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SAT-TEL-COMP (Satellite-Telephone-Computer): Beginnings of Multi-Dimensional Artist Networks through the Connectivity of (Technological) Telecommunication Devices and Human Dialogue
The history of SAT-TEL-COMP at Open Space (Victoria, British Columbia, Canada) and COLLABORATORY as a curatorial basis which set the groundwork for a communications network between artists, engineers. As well, the creation ... -
Science/Fiction: Canadian Information Art in the 1970s
This paper proposes an original reading of Canadian artists’ evolving relationship to information technologies and changing concepts of “information” during the 1970s, as McLuhan’s media metaphysics entered a period of ... -
Scroll as Virtual Media: Kinetic Abstraction and Projection circa 1920
This paper considers the historical avant-garde’s use of scrolls to delineate an alternative history of experimental cinema. In 1919, Hans Richter, associated with the Bauhaus, experimented with scroll drawing titled ... -
Sensed Selves: The (expanded) Sensorium in Media Art History
In his late work Technologies of the Self, the French philosopher Michel Foucault famously described four “technologies” that train, produce and regulate modern selves. For Foucault, technology or “techné” involves forms ... -
Sensory Vantage Points: Examining Habitual addresses to Digital Media in NYC Public Spaces
When media technologies are introduced into public spaces, the human habitually address technology through visual and/or auditory interfaces. A brief genealogy of how digital media interfaces are designed, and ways that ... -
Shifting Sands: Sand as Medium in Israeli New Media Art
The proposed paper investigates, in a specifically Israeli context, the use of sand as a medium for projection of generative animation. Works by two Israeli media artists, Ronen Shaharabani and Shirley Shor, will serve as ... -
Sighting Technology in Modern and Contemporary Latin American Art
Not unlike the rest of the world, technological change has had farreaching effects on Latin America. During the early 20th Century, the impact of technology was on the social imaginary, nourishing artistic, narrative and ... -
Situating the Media Archaeology Lab: Research, Art and the Public
Media archaeology has not been confined to theoretical and archival excavations to old media and media art history. Increasingly we have witnessed the emergence of media archaeological labs where analysis of media objects ... -
Skipping stages. From constructivism in architecture and in poetry to the digital media: searching for parameters to understand the emerging media and the formation of a specialized audience in Brazil
Skipping stages searches for parameters that clarify the current production in art and technology and the formation of a specific audience in Brazil. Parameters that can be found in the parallelism between the social-economic ... -
Skipping stages. From constructivism in architecture and in poetry to the digital media: searching for parameters to understand the emerging media and the formation of a specialized audience in Brazil
Skipping stages searches for parameters that clarify the current production in art and technology and the formation of a specific audience in Brazil. Parameters that can be found in the parallelism between the social-economic ... -
Slow Time in Contemporary Media Arts
Slow time is one of contemporary art's most persistent (although under-studied) modus operandi. It has been especially pivotal to the development of video art. In the 1970s, Nam June Paik claimed that video is essentially ... -
Slow-Scan TV Art; Revisited/Revived
This presentation will encompass Lichty’s research in the history of Slow Scan TV art and performance, a genre introduced at the first MAH conference in 2005. Over the past ten years, Lichty has acquired and learned ... -
Social Broadcasting: An Unfinished Communications Revolution
This paper examines the history of social broadcasting and the experimental video art movement that brought about a radical departure from traditional, hierarchical forms of mainstream media and television. The concept of ... -
Software Art Has No History
(2007-11)In the 1970s, and in parallel to the increasing visibility of computer technologies in culture, the term software was employed as a cultural metaphor to indicate a shift away from an emphasis on the (hardware) object of ... -
Sound Citizen: Curating Sound Art in Public Spaces
This paper revisits and contextualizes the curatorial practices and research methodologies from the past two decades where curating is framing research into sound as medium for art; and the writing of sound art histories. ... -
Speculative-sensible Experience in Ryoji Ikeda’s Audiovisual Installation and Performance Inside and Outside of the White Cube
Since the 1990s, audiovisual installation and performance have been pervasive not only in art museums and alternative gallery spaces but also in media art festivals and urban spaces, crossing the split between mainstream ... -
Stargazing and the "Data Sublime"
This paper explores the codependency between the explosion of information technology and human imagination, focusing specifically on stargazing and celestial imaging. Thanks to rapid technological advent in the 20th century, ... -
Streaming Liquidity Inc.: Singularization and Commodification of the Digital Artwork
Many digital artworks today exist uncomfortably between, on the one hand, the political economy of the art world—with its insistence on unique, auratic, and therefore valuable objects—and, on the other, that of the ... -
Synartesis: An Experiment in InterChronological and TransHistorical Teaching and Research
Art objects hold a special place in the historical order because of their unique ability to exist both in and out of the time of their making. Drawing on what has often been pejoratively referred to as anachronistic, ...