Now showing items 21-40 of 438

    • Amaru Cholango on How to Poeticize Technology 

      Garzon, Sara
      The Kichwa artist Amaru Cholango has been experimenting since the early 1990s with the boundaries between art and technology. While his creative inquiries cover an array of subjects, Cholango’s main interest conveys an ...
    • Ambientes Imersivos e participativos 

      Guasque Araujo, Yara Rondon (Brasília: IdA, 2005-09)
      Ambientes imersivos e participativos nesse texto são espaços que se utilizam do sistema computacional para promover uma ilusão perceptiva e que estimulam os sentidos do visitante através de aparatos multimidiáticos. Nos ...
    • Ambientes Imersivos e participativos 

      Guasque Araujo, Yara Rondon (Brasília: IdA, 2005-09)
      Ambientes imersivos e participativos nesse texto são espaços que se utilizam do sistema computacional para promover uma ilusão perceptiva e que estimulam os sentidos do visitante através de aparatos multimidiáticos. Nos ...
    • An Aesthetics of Play - or, How to Appreciate Interactive Fun 

      Crockett, Tobey
      Moving towards an understanding of interactive fun, I posit the inclination towards a "cut and paste principle", or what can also be thought of as ‘hacking’, as a component in the "aesthetics of play", that is, the pleasures ...
    • An Eternal Engine 

      Clements, Wayne
      This paper explores the idea of a contemporary Writing Machine. It theorises this notion as a further development of Borges's modernisation of Ramon Llull's 'thinking machine'. The paper applies this analysis to Wikipedia, ...
    • An Example of Conscientious Handling of Time-Based Media Artwork 

      Butze-Rios, Franziska; Kratzer, Kathrin
      For the past 35 years, the Kunstsammlung des Landes Niederösterreich has been acquiring media art in various formats, such as video sculptures, installations and film. The result of these 35 years of acquisition is a ...
    • An Improper Materialism: On Aesthesis, Synesthesia, and the Digital 

      Scarlett, Ashley
      The last five years have witnessed a considerable uptick in the exploration of digital materiality within media art practice and critique. This emerging area of research posits digital materiality as an irreconcilable ...
    • Anatomy Lessons 

      Ingham, Karen (Dewi Lewis Publishing, 2004)
      Practice-led interdisciplinary research, linked to completed PhD investigation into representations, historical and contemporary, of the anatomical theatre and the bio-medical domain. Funding: AHRC ‘Small Grants in The ...
    • Aphasic Aesthetics: Thinking with the Body across Disability Studies, Media Art and Phenomenology 

      Toye, Megan
      This paper explores the intersection between speech therapy, immersive multimedia installation art and phenomenological approaches to empathy. Taking as a case study contemporary artists that are engaging in a dialogue ...
    • Approximate Repetitions: Latent Big Data 

      Chun, Wendy Hui Kyong
      Donald Rumsfeld famously quipped, “There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we know we don't know. But there are also unknown unknowns. There ...
    • Archive Agencies. Tracing the Implied Producers of Media Art Collections 

      Søndergaard, Morten
      The relation between archives and history is, at best, a precarious one. It is often assumed that everything we need to remember or know is to be found in archives. And the way archives have been and are being used to write ...
    • Archiving Failure: Film, History and Unfinished Projects (Q&A session) 

      Halpern, Orit; Hayward, Mark; Gagnon, Monika Kin; Loader, Alison Reiko; Thibault, Ghislain
      The panel consisted of the following presentations: • ‘Notebooks, raw film reels and ephemera as Research-creation (Process)’ by Monika Kin Gagnon; • ‘Mechanography, Film and Education’ by Mark Hayward; • ‘Right before ...
    • Archiving of Computer Games 

      Lange, Andreas
      The growing attention on computer games is great and more than justified, but for all the efforts to understand the games and to push them forward, attention on and access to the huge tradition of the works themselves is ...
    • ARS ELECTRONICA re:shaping a city’s cultural identity 

      Wenhart, Nina
      30 years ago the first Ars Electronica festival took place in Linz, Austria. Ars has grown to be one of the most influential Media Art festivals and centers worldwide. But while much has been written about it, and still ...
    • Art and science playing on the margins. On the discovery of photography in the 19th century Brazil. 

      Monteiro, Rosana Horio (2007-11)
      This paper examines photography as a particular case of a multiple discovery in science and technology. It concerns an original photographic process developed during the 19th century Brazil simultaneously and independently ...
    • Art and Technology as Research: Episteme and Techne Fluidity 

      Heinrich, Falk
      At the outset, the paper will present a selection of research fields and practices of members of RELATE (Research Laboratory for Art and Technology) at Aalborg University. As a newly founded research group, RELATE allows ...
    • Art as a Playground for Evolution 

      Beloff, Laura (Riga: RIXC, 2016)
      The article connects artistic activity with play activity and evolution, which are considered on two levels. On the first level, play activity and its beneficial role to evolution is introduced through various science sc ...
    • Art as Research / Artists as Inventors (Introduction to the Session) 

      Daniels, Dieter
      Do “innovations” and “inventions” in the field of art differ from those in the field of technology and science? Do artists still contribute anything “new” to those fields of research – and did they ever in history? Which ...