Search
Now showing items 1-10 of 438
3×4: a telematic/architectural hypersurface
In her 2004 publication ‘Virtual Theatres’ Gabriella Giannachi wrote on the processes of doubling presence in interactive artworks, from liquid architecture to telematic performance, where the physical and virtual realms ...
The artistic contribution of the electrographic practices in the archaeology of electronic art
Nowadays that it is almost a fact that electronic art and, therefore, Media Art, was not born without inheritance, this research presents a return to the past through the Media Archaeology methodology and within Media Art ...
Amaru Cholango on How to Poeticize Technology
The Kichwa artist Amaru Cholango has been experimenting since the early 1990s with the boundaries between art and technology. While his creative inquiries cover an array of subjects, Cholango’s main interest conveys an ...
Art and Technology as Research: Episteme and Techne Fluidity
At the outset, the paper will present a selection of research fields and practices of members of RELATE (Research Laboratory for Art and Technology) at Aalborg University. As a newly founded research group, RELATE allows ...
Carlos Relvas (1838-1894): The Intriguing Research of his Stereo Archive
Early this year a new research project was launched in Portugal, entitled ‘European Stereo Masters: Carlos Relvas’. Stemming from previous research on Portuguese stereoscopy, this project is focused on the stereo photographs ...
BioCare: Feminist Labs and the Aesthetics of Care
In the science lab objectivity is key. Protocols are set in place to ensure that experiments go on without interference, without subjectivity, unnecessary inquiry, emotion or caring. These do not seem to be sites of ...
Coding from the Latin American ancestral indigenous knowledge
Wawakipu is a computer science program developed by the MedialabUIO of the International Center for Advanced Studies of Communication for Latin America, which seeks to awaken computational thinking in children, mainly from ...
Computer art: the ‘orphan parent’ of media art
The sadness of most art is that it does not know its future. The sadness of much media art is that it does not know its (computer art) past. We develop alternative histories of media arts because of new trends, techniques ...
Curating in the Age of Artistic Ubiquity and of Visulizing Techniques
The present cultural interest and technological effort around the subject of data mining, information retrieval and data and information visualization, not only in scientific fields, but also in common cultural experience ...
The Crowdsourced Archive: Mobile Media, Photography, and the Local(ized) Frame
As mobile devices have proliferated, so too have the number of images that attempt to document a sense of place. These images are contributing to a growing visual database of how individuals see a region or a location. In ...