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3×4: a telematic/architectural hypersurface
In her 2004 publication ‘Virtual Theatres’ Gabriella Giannachi wrote on the processes of doubling presence in interactive artworks, from liquid architecture to telematic performance, where the physical and virtual realms ...
Re-enacting early video art as a research tool for media art histories
This paper will discuss re-enactment as a relevant tool for practice-based research to investigate pioneering video performances and video artworks from the 70s and 80s from a theoretical, art-historical and curatorial ...
The Stage as Organism: Liveness, Dynamics and Expression in Early Twentieth Century Scenography
The histories of liveness entwining theater and media technologies have traditionally emphasized the tension between the mediated (not real time) and the live (that which takes place in its moment of presence). These ...
Early Video Art as Private Performance
The adoption of video by artists responded to the affordance of immediacy and portability for the making of a motion picture recording. In the early 1970s in England, the potential of this facility was as novel as it was ...
Locative Media and Spatial Narrative
(2005-10)
A survey of early cultural artifacts and their mining by contemporary locative media art and interactive public art practice. Specifically examined are issues of religious ritual, narrative and its spatialisation, including ...