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The Trace in Digital Interactive work. A rethinking between identification and “technique of the self”
Few thoughts on interactive action highlight the importance of the trace in the relationship which links us to our interactive digital environment. First, the question of trace will be rethink from the aspect of identification, ...
The World, Another 24 Hours: Practice-Based Research and the works of Robert Adrian X & Bill Bartlett
In 1982, Robert Adrian X, Bill Bartlett, and a host of artists staged a worldwide telecommunications performance entitled “The World in 24 Hours” «Die Welt in 24 Stunden». In it,16 different timezones connected to the Ars ...
Techno-Organic Practices in the Nordic Art
Title: Techno-Organic Practices in the Nordic Art.
The paper presents recent artistic works from Nordic countries that exemplify a technology-infused mindset that is dominating our (humans) relationship towards ...
Community Activist Video and the Origins of Video Art
On the basis that it is communication between us that makes us human and that real communication is a feedback process, moves were made in the mid-twentieth century to create a two-way media from the prevailing top-down ...
CyberSyn and the symbolic (processing) memory of paper
Chile’s CyberSyn project —the cybernetic network aiming to monitor the economy, built in the early 1970s during the government of president Salvador Allende under the scientific direction of the British cybernetician, ...
Histories of live meetings - case study: five conferences on computer-generated art and related theories in Zagreb, 1968 – 1978
Five international meetings of more than hundred artist and theoreticians of computer-based arts were held within the exhibition projects Tendencies 4 (1968 - 1969), Tendencies 5 (1973) and Tendencies 6 (1978) in Zagreb. ...
The Forgotten Pioneers of Creative Hacking and Social Networking– Introducing the Demoscene
During mid 1980s evolved a networked culture that brought together tens of thousands of teenagers within the computerized world: the demoscene. This culture revolved around the production, dissemination, and competition ...
Visual Digitality: Towards Another Understanding
Given the assumption that the way an image is put together affects how we see it, this paper will seek to explore how art, image, photography and painting can be talked about since the advent of digital painting, especially ...
Erewhon: framing media utopia in the antipodes
Erewhon is a geographical location, a novel, and a fragment of our technological imaginary. Described
by Samuel Butler as somewhere between nowhere and elsewhere, Erewhon provides a framework for
understanding antipodean ...
RE:COPYing-IT-RIGHT AGAIN
RE:COPYing-IT-RIGHT AGAIN addresses art-science-technology connections in Media Art from Chicago during the late 1960’s and early 1970’s. Artists, including Phil Morton (founder of the Video Area at The School of the Art ...