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<title>Re:Trace - Additional Texts from Participating Authors</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/182</link>
<description>Authors were invited to share publications other than their presentation as additional information.</description>
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<rdf:li rdf:resource="http://95.216.75.113:8080/xmlui/handle/123456789/187"/>
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<dc:date>2026-04-06T11:30:05Z</dc:date>
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<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/188">
<title>Uncanny Realm – The Extension of The Natural</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/188</link>
<description>Uncanny Realm – The Extension of The Natural
Beloff, Laura
Taking the uncanny valley concept by M. Mori (Mori 1970)
as a starting point, the paper will investigate how this concept fits
into experiments that are intertwining biological and technological
matter. The uncanny valley idea was developed by Mori in
relation to robots and their resemblance to humans. It is a concept
that is strongly connected to our perception of truth and to the
moment when we are confronted with a question to judge if
something is ‘real’. In the paper the uncanny valley concept is
extended to experiments in the arts and the sciences that address
intertwining of biology, nature, technology, and which disarrange
our traditional understanding of natural, artificial and real.
Published in 2017 within:Beloff, L. (2017). Uncanny Realm - The Extension of The Natural. In J. J. Arango, A. Bubarno, F. C. Londono, &amp; G. M.
Mejia (Eds.), ISEA - Proceedings of the 23rd International Symposium on Electronic Arts - BIO-CREATION AND
PEACE (pp. 780–783). Manizales: Department of Visual Design, Universidad de Caldas, and ISEA International.
</description>
<dc:date>2017-06-01T00:00:00Z</dc:date>
</item>
<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/187">
<title>Intertwining of the digital and the biological in the artistic practice</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/187</link>
<description>Intertwining of the digital and the biological in the artistic practice
Beloff, Laura
In the recent two decades, we have witnessed a gradual shift observable in the
works of artists working with technology. This shift can be characterized as
moving from the digital and virtual realm towards the physical world, and more
recently in terms of an inclusion of the biological realm into experiments and
artworks that address a wide range of technological developments and their
impact on society. Many of the artists working in this field – that is widely titled
as art &amp; science – have a background in digital arts. This article traces specifically
the emerging inclusion of the biological realm into the technology-based arts as a
trajectory towards which the field of digital art appears to be developing.
This article is forthcoming in 2018:  Beloff, L. (2018). Intertwining of the digital and the biological in the artistic practice. In
Digital Dynamics, ed. Tanya Toft. Intellect Books. Forthcoming 2018…
</description>
<dc:date>2018-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/186">
<title>Art as a Playground for Evolution</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/186</link>
<description>Art as a Playground for Evolution
Beloff, Laura
The
article
connects
artistic
activity
with
play
activity
and
evolution,
which
are
considered
on
two
levels.
On
the
first
level,
play
activity
and
its
beneficial
role
to
evolution
is
introduced
through
various
science
scholars’
research.
On
the
second
level,
artistic
activity
that
engages
with
human
enhancement
and
related
topics
is
proposed
as
play
activity
for
adults,
which
simultaneously
experiments
directly
with
ideas
concerning
evolution
and
human
development.
The
author
proposes
that
these
kinds
of
experimental
art
projects
support
our
mental
adaptation
to
evolutionary
changes.
Article published in:  Beloff, Laura. 2016. “Art as A Playground for Evolution.” In Acoustic Space; Open Fields - Art and
Science Research Practices in The Network Society, edited by Rasa Smite, Raitis Smits, and
Armin Medosch, n:o 15:158–64. Riga: RIXC.
</description>
<dc:date>2016-01-01T00:00:00Z</dc:date>
</item>
<item rdf:about="http://95.216.75.113:8080/xmlui/handle/123456789/185">
<title>Uncovering information systems in the work of Teresa Burga</title>
<link>http://95.216.75.113:8080/xmlui/handle/123456789/185</link>
<description>Uncovering information systems in the work of Teresa Burga
Mariátegui, José-Carlos; Arca, Elisa
Teresa Burga (Iquitos, 1935) has developed, since the sixties, a pioneering work in information-based arts. However, her work has only in the last decade been studied in depth from a perspective that has revalued her contribution to conceptual art and, to a lesser extent, her experiments in art and technology. This paper describes some of her most relevant artistic projects and examines the connections between Burga's conceptual and technological-based art and her former day-to-day work at the Customs office, in the context of the Peruvian state's computerization process. In most of the research about Teresa Burga’s art practice, her work at the Customs office is overlooked and only mentioned to justify her retirement from the Peruvian art scene since the early eighties. We argue that the work performed by Burga in the government, and in particular at the Customs office, serves as a fundamental source for understanding the strong but surreptitious link of her work with systems and technology, more specifically her interest on computing, organizations and society.
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