Show simple item record

dc.date.accessioned2019-05-29T13:12:47Z
dc.date.available2019-05-29T13:12:47Z
dc.identifier.urihttp://95.216.75.113:8080/xmlui/handle/123456789/117
dc.descriptionBiography: Valentino Catricalà (Ph.D) is a scholar and art curator specialised in the analysis of the relationship of artists with new technologies and media. He received a Ph.D. from the Department of Philosophy, Communication and Performing Arts - University of Roma Tre. He has been Ph.D. visiting at ZKM-Center for Arts and Media (Karlsruhe, Germany), University of Dundee (Scotland), Tate Modern (London). Valentino has been part time postdoc research fellow at University of Roma Tre. Valentino is currently the artistic director of the Rome Media Art Festival (MAXXI Museum) and Art Project coordinator at Fondazione Mondo Digitale. Valentino is also the curator of the project “artists in residence” for the Goethe Institut. Valentino is currently teaching at Rome Fine Arts Academy. Valentino has curated exhibitions in museum and private Galleries and has written essays in international University Journal (see academia.edu). Valentino collaborates with important contemporary art magazine as Flash Art, Inside Art and Segno.
dc.language.isoen
dc.typePresentation
dc.titleThe social impact of Media Art
dc.contributor.authorCatricalà, Valentino
dc.description.abstractTechnological advancement has imposed a new deterministic vision in media studies. This vision is based on a linear idea of evolution: an interpretation of a Darwinian trajectory, revealed by the prominent use of the prefix “post”. Significant media art theory often analyses the current media environment through the work of artists dealing with technology. The practice of artists however, throws into question the idea of a linear evolution of cinema and media. Without prejudicial interest in the difference between new and old media, artists will mix the images, sounds, and processes of differing media, consistently renewing concepts of evolution, giving rise to a new vitality in cinema and media development (Krauss, Brian Arthur, Gould). This paper is an attempt to show how the impact of media art hasn’t been only important for contemporary art but also for social innovation giving a new idea of “technological evolution”. The first part of the proposal will be dedicated to the concept of ‘archaeology of media art’ (Grau, Cubitt, Huthamo, Parikka, Elsaesser), but it will not be a linear account: discussing switches in media art development from the 1960s, to the end of the 800s, to the 1920s. The second part of the essay will be dedicated to three cases studies. (Weibel, Kluszczynski, Carrol, Casetti, Arcagni, De Rosa, among others). Three case studies will be analysed. The first will be Thoma Wilfried’s Clavilux, (prototype 1919) – a term applied to a mechanical invention, which allowed the creation and performance of Lumia for both public exhibition and for private, personal viewing. The second will be dedicated to the Michael Neimark’s Aspen Movie Map (1975-1979). The third case study will be on Taoshi Iwa’s Tenori on.
dc.subjectMedia Art
dc.subjectsocial impact
dc.subjectcinema
dc.subjecttechnology


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record