Show simple item record

dc.date.accessioned2019-05-29T13:45:24Z
dc.date.available2019-05-29T13:45:24Z
dc.identifier.urihttp://95.216.75.113:8080/xmlui/handle/123456789/131
dc.descriptionBiography: Valérie Félix is a Swiss-French-Canadian art historian graduated from University of Montreal in Canada and a graduate visual artist of the School of Applied Arts in Vevey, Switzerland. After her master’s degree, which was about the relationship between an individual and her/his digital environment, her research interests remained centered on new media studies, art theory, cultural studies, performance in digital art and the main question of trace. Through her interests in mathematics, cognitive sciences and informatics, the link between science and art is for her manifest and can guide to many open questions which are fundamental for the future. From her knowledge and experiences, she could bring reflections about data as philosophical traces, opening on a new history field, without any linearity. This is a point developed in her master’s thesis and also in her presentation called « Pulse Room by Rafael Lozano-Hemmer: a manner to reconsider the trace in Digital Interactive Environnement » during the XXII International Conference of Film Studies, Contemporary Film and Media Aesthetics (Rome University III - 24th - 25th November 2016). For a period, she worked as scientist collaborator in the art center / residency « La Fonderie Darling » in Montreal, Canada. Now, she’s working as curator assistant in an swiss artistic Institution called « Le Manoir de Martigny » in Switzerland. As an independent researcher, her plan is to establish a residency center in 2017 - 2018. This center would be focused on digital thinking. She lives and works in Switzerland.
dc.language.isoen
dc.typePresentation
dc.titleThe Trace in Digital Interactive work. A rethinking between identification and “technique of the self”
dc.contributor.authorFelix, Valerie
dc.description.abstractFew thoughts on interactive action highlight the importance of the trace in the relationship which links us to our interactive digital environment. First, the question of trace will be rethink from the aspect of identification, by questioning the manner we learned to read the traces we generate. If Krauss's aspect of index is linked to a trace as identity, the digital aspect of the interactive work leads us to think how the immaterial of digitality generates an almost non-existent of the trace, involving a mystification, which can find back the glory of the omnipotence. In parallel, a reflexion from the theory of Barthes will leads us to understand the trace as an autonomous and a material entity. Through this research, our goal is then to give back materiality to this trace, and give up this mystification. As independent entity, the trace is no longer a part of ourselves, but allows us to think on ourselves. From my point of view, digital data is not only a work tool, but a way to think, in a philosophical aspect, how the digital traces can be seen as a reflection on the history of the Self (Michel Foucault. Dits et Écrits 1957 - 1988). The work Pulse Room (2006) by Rafael Lozano-Hemmer will enable us to reflect on this new epistemological approach to interactive digital arts, far away from an usual humanocentrist thinking.
dc.subjectdigital interactive art
dc.subjecttrace
dc.subjectexperience
dc.subjectidentification
dc.subjecttechnique


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record