Browsing Refresh! Conference - Presentations by Title
Now showing items 42-61 of 118
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Hey, Look at Me! Thoughts on the Canonical Exclusion of Early Electronic Art
This paper will address the absence of early electronic art from the historically evolving artistic canon. Looking specifically at work produced between 1970 and 1995 by Canadian artists, Doug Back, Catherine Richards, Tom ... -
High Art/Low Culture - the Future of Media art Sciences?
High Art/Low Culture - the future of media art sciences? The gap between fine art and popular culture, ‚high art oeuvres' and ‚industrial media products' has been a point of discussion since Lesli Fiedler's canonical ... -
High Art/Low Culture – the Future of Media Art Sciences? (Q&A session)
The panel consisted of the following presentations: • ‘High Art/Low Culture - the Future of Media art Sciences?’ by Karin Bruns; • ‘Immersive and participative environments’ by Yara Rondon Guasque Araujo; • ‘Lowbrow, ... -
Hollis Frampton's Algorithmic Aesthetic
Using Borges's essay on Coleridge's "Kublai Khan" as a metaphor for personal artistic evolution and the unfolding of media history, this essay investigates the trajectory of Hollis Frampton's theoretical and media work as ... -
How Anti-Computer Sentiment Shaped Early Computer Art
Artist physically attacked by protestors! Art works severely censured by art critics! Art curator’s career curtailed by the establishment! What kind of art could elicit such negative, indifferent or fearful response? This ... -
Idiosyncratic Archaeologies: Realigning Media History
There’s little argument that the history of ‘media art’ is not limited to the mere deployment of specific implementations. To formulate media histories as a mere evolution of an apparatus linked with progressive notions ... -
Image Science and ‘Representation’: From a Cognitive Point of View (Q&A session)
The panel consisted of the following presentations: • ‘Picturing Uncertainty: From Representation to Mental Representation’ by Barbara Stafford; • ‘Once upon a time there was a database: Database and narrative from a ... -
Image, Process, Performance, Machine. Aspects of a Machinic Aesthetics
(2005-10)For many centuries, machines have influenced the way we construct, read and understand the world. Such mediated approaches to the world have been further dramatised by digital apparatuses. They abstract the visible as well ... -
Immersive and participative environments
(2005-10)Immersive and participative environments in this text are spaces which use computing systems to promote a state of perceptive illusion and which incite the visitor to participation stimulating and impressing sensory ... -
Indiscipline
Guy Sioui Durand will propose a socio-critical examination of two zones of « indicipline » in artistic practice : social transactions art (or “esthétique relationnelle”) and trans-diciplinary (or trans-media) sound art. ... -
Is New Media New?
The disciplines that constitute Art and Design have developed into rapidly evolving research domains that include sound, image, video, digital media, mixed media (including print media), new forms of visual expression, ... -
Islamic Automation A Reading of al-Jazari's The Book of Knowledge of Ingenious Mechanical Devices (1206)
This paper would draw on the work of al-Jazari, a 13th century Islamic scholar, engineer and scientist, specifically his The Book of Knowledge of Ingenious Devices, as a means to develop alternative histories and futures ... -
Latent Rhythm: Algorithmic Performativity in Media Art and Islamic Calligraphy
Algorithmic art forms are characterized by latent movement. If an algorithm is a statement of instructions that will bring about a new state, then many repetitive art forms can be said to be algorithmic. In computer media, ... -
Legitimizing Video Games as an Art-Medium
(2005-10)Are video games Art? There is certainly much creativity in the medium but little of what one could consider Fine Art. The focus of most video games is reflected in the rise of the behemoth video game corporations with an ... -
Locative Media and Spatial Narrative
(2005-10)A survey of early cultural artifacts and their mining by contemporary locative media art and interactive public art practice. Specifically examined are issues of religious ritual, narrative and its spatialisation, including ... -
Logic of Innovation: Interpreting 'Invention' in Art and Science
In the sixteenth and seventeenth century, 'invention' often referred to a process of composition which traversed artistic, literary, and scientific fields. In the eighteenth century, the concept changed its meaning, ... -
Lowbrow, high art: Why Big Fine Art doesn't understand interactivity
(2005-10)Interactivity and playfulness are rarely exalted in the conservative institutions, or Big Fine Art, either because it they signify a lack of serious comment or because these approaches are populist, which Big Fine Art ...