• Login
    View Item 
    •   MAHArchive Home
    • 2. re:place 2007
    • re:place Conference - Presentations
    • View Item
    •   MAHArchive Home
    • 2. re:place 2007
    • re:place Conference - Presentations
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Art, War, and Cambridge Cybernetics

    Thumbnail
    View/Open
    updated and corrected paper (45.5Kb)
    Date
    2007-11
    Author
    Clements, Wayne
    Metadata
    Show full item record
    Abstract
    Cambridge, well known for the creation of the first full-scale operational stored-program computer EDSAC, is also important, but less well known, for the development of Cybernetic theory and the application of cross-disciplinary Cybernetic ideas to developments in computerised art forms. These are associated with Robin McKinnon Wood (at the Cambridge Language Research Unit) and his long-term collaborator, professor Gordon Pask. These two together lead the company ‘System Research’, a non-profit organisation, partly funded in the post-war/Cold War era by the US military and receiving contracts from the British Admiralty. The paper attempts to uncover a somewhat forgotten aspect of the history of Cybernetic theory in the form of Pask’s Conversation Theory and its relationship to text generation and sound-prompted computerised light displays (Musicolour, first tested in 1953, Cambridge) and to show the connection between the development of commercial and military computer applications and early initiatives in interactive artwork. The use of computers in art and new media shares a common lineage with commercial and military initiatives and these are significantly associated with a locus in Cambridge and its groups of academics, researchers and theorists. These strands are brought together in the theoretical edifice of Conversation Theory as a significant element of second order Cybernetics. I will show this is the case by discussing how many of the people involved worked both in the arts and in industry. But I also show the use of cross-genre hardware and software that was significant in creating applications, that anticipate both contemporary business and martial usages, and those to be found in new media art.
    URI
    http://95.216.75.113:8080/xmlui/handle/123456789/212
    Collections
    • re:place Conference - Presentations

    DSpace software copyright © 2002-2015  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    @mire NV
     

     

    Browse

    All of MAHArchiveCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    DSpace software copyright © 2002-2015  DuraSpace
    Contact Us | Send Feedback
    Theme by 
    @mire NV