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dc.date.accessioned2019-05-28T13:12:02Z
dc.date.available2019-05-28T13:12:02Z
dc.identifier.urihttp://95.216.75.113:8080/xmlui/handle/123456789/28
dc.descriptionBiography: Iván Terceros is General Producer of MedialabUIO of the International Center for Advanced Studies of Communication for Latin America (CIESPAL) located in the city of Quito-Ecuador. Sociologist, filmmaker, communicator and developer. He participated in several projects of education and technology of governments and private institutions, as well as of several hacktivist communities between Bolivia, Peru and Ecuador. In 2014 participated in the communication team for the launch of the Bolivian Satellite Tupac Katari, in 2015 he made a piece of art for the exhibition Arte en Orbita in the city of Quito, about decolonial space culture on subaltern space agencies. It works in a version of literary genre at theoretical level on the cyberpunk from Latin American indigenous perspectives, known as Pachapunk. He is co-editor of the book “Radios, Redes e Internet” to be presented in April of this year, based on experiences on community communication as a basis for reflections on free culture, and technological sovereignty in Latin America.
dc.language.isoen
dc.typePresentation
dc.titleCoding from the Latin American ancestral indigenous knowledge
dc.contributor.authorTerceros, Iván
dc.description.abstractWawakipu is a computer science program developed by the MedialabUIO of the International Center for Advanced Studies of Communication for Latin America, which seeks to awaken computational thinking in children, mainly from peripheral neighborhoods, in the city of Quito - Ecuador, by using Of the narration of ancestral indigenous histories for the development of videojuegos with Scratch. Both the research and the project arise from reflections on the experiences of previous discharges of computer science programs in Latin America such as the OLPC Project, the Waskaran Plan in Peru, Conectar Equality in Argentina, the Canaymita Project in Venezuela , Deployment of Quipus computers in Bolivia, Creative Technologies in Ecuador, which, between both state and private initiatives are observed in relation to the limited reflections on the local senses for technology teaching in relation to indigenous identity, for the greater Approach to their populations. The project developed in the city of Quito during the months of January to May 2017 presents different results based on the hypothesis about whether local indigenous knowledge expressed in cosmogonic narratives that present cosmologies allow to generate greater meanings for the learning of programming focused on The development of cultural economies with their own identity and technological sovereignty. The research focuses on methodological tests and compilation of pedigree genealogies with various actors, tests with more than 200 children between central groups, peripheral neighborhoods and related actors.
dc.subjectcoding
dc.subjectdecolonial computing
dc.subjectnarratives
dc.subjectindigenous
dc.subjecteducations
dc.subjectlatin america


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