Now showing items 17-36 of 136

    • Between light and dark archiving 

      Dekker, Annet
      Some people argue that the digital archive is an oxymoron (Laermans and Gielen 2007) or that it is more akin to an anarchive (Ernst 2002, Zielinski 2014). Derrida mentioned the word anarchive to signal that ‘what remains ...
    • Beyond Visualization: Geneologies of Unmapped Complexity in Media Art and Technology 

      Hamilton, Kevin
      In his 2012 essay, “Are Some Things Unrepresentable,” theorist Alexander Galloway wondered whether an understanding of the control society required a skepticism toward the mapping of systems, given the prominent role of ...
    • BioCare: Feminist Labs and the Aesthetics of Care 

      Pullen, Treva
      In the science lab objectivity is key. Protocols are set in place to ensure that experiments go on without interference, without subjectivity, unnecessary inquiry, emotion or caring. These do not seem to be sites of ...
    • Carlos Relvas (1838-1894): The Intriguing Research of his Stereo Archive 

      Flores, Victor
      Early this year a new research project was launched in Portugal, entitled ‘European Stereo Masters: Carlos Relvas’. Stemming from previous research on Portuguese stereoscopy, this project is focused on the stereo photographs ...
    • Code-Switching: Queering Media Art Histories 

      Rinehart, Richard
      Speaking in code is the well-documented strategy of subaltern and queer cultures that grants queer people safe passage amidst hostile environments. Queer codes are never entirely separate, but woven into other forms of ...
    • Coding from the Latin American ancestral indigenous knowledge 

      Terceros, Iván
      Wawakipu is a computer science program developed by the MedialabUIO of the International Center for Advanced Studies of Communication for Latin America, which seeks to awaken computational thinking in children, mainly from ...
    • Community Activist Video and the Origins of Video Art 

      Jones, Stephen
      On the basis that it is communication between us that makes us human and that real communication is a feedback process, moves were made in the mid-twentieth century to create a two-way media from the prevailing top-down ...
    • Computer art: the ‘orphan parent’ of media art 

      Smith, Brian Reffin
      The sadness of most art is that it does not know its future. The sadness of much media art is that it does not know its (computer art) past. We develop alternative histories of media arts because of new trends, techniques ...
    • Computerising Leonardo: a visual dialogue from 1988 to now 

      Kemp, Martin
      I will begin with an excursus of computer vision techniques for exploring space in Renaissance paintings. I will then be looking at successive attempts in exhibitions and at one CD-ROM to use the dynamics of computer ...
    • Connective tissues in media interferences 

      Sosna, Nina
      Works of media art redefine seemingly stated borders between newly developed disciplines, as well as change the glossary they can operate. That is, witness diaries read in new programs in literature studies, alternative ...
    • Creative Encounters and Subaltern Aesthetics in the Early Years of the Indian Space Programme 

      Griffin, Joanna
      The paper presents a historiography of satellite television in India, which was set up by the Indian space agency in the 1970s, and traces the involvement of creative practitioners in the conceptual development and ...
    • Crisis as Critical Practice in the MENA 

      Gaafar, Rania
      The awakening civil dissent in the Middle East and North Africa (MENA) in 2010/2011 has been attended by forms of artistic as well as user-generated and cultural strategies that reflect critical dissonant practices in the ...
    • Critical mining, Blockchain and Bitcoin in contemporary art 

      Nadal, Martín
      The Bitcoin was originally conceived as an electronic decentralized system for capital transactions. Each node (user) has the same opportunities to get a reward when validating a collection of transactions (block). In the ...
    • Crowd and Art - Kunst und Partizipation im Internet 

      Naveau, Manuela (transcript, 2017-02)
      What can be contributed to a networked reality by art resulting from involvement by “others,” and what does this have to do with knowledge or non-knowledge? Working at the nexus of art theory, cultural studies, media studies ...
    • Crowd-Sourced Intelligence Agency: Prototyping Counterveillance 

      Curry, Derek; Gradecki, Jennifer
      This paper discusses how an interactive artwork, the Crowd-Sourced Intelligence Agency (CSIA), can contribute to discussions of Big Data intelligence analytics. The CSIA is a publicly accessible Open Source Intelligence ...
    • Curating in the Age of Artistic Ubiquity and of Visulizing Techniques 

      Cruz, Maria Teresa
      The present cultural interest and technological effort around the subject of data mining, information retrieval and data and information visualization, not only in scientific fields, but also in common cultural experience ...
    • Cybercontemporary art: mutations and digital contagion 

      Semeler, Alberto
      Digital technologies are increasingly present and accessible in nowadays. This ubiquity produce a creative and specific research field, influencing the way others artistic production modes operates. Contemporary art, until ...
    • CyberSM, cybersex and 25 years of VR 

      Woolford, Kirk
      2018 will mark the 25th anniversary of cyberSM, a series of media arts projects incorrectly heralded as the first fully-functional cyber-sex systems. These projects made frequent appearances in newspapers, magazines and ...
    • CyberSyn and the symbolic (processing) memory of paper 

      Gómez-Venegas, Diego
      Chile’s CyberSyn project —the cybernetic network aiming to monitor the economy, built in the early 1970s during the government of president Salvador Allende under the scientific direction of the British cybernetician, ...
    • DARIAH Connectivity Roundtable. Six Decades of Digital Arts and Museums: A New Infrastructure - Transcript 

      Besser, Howard; Beiguelman, Giselle; Coones, Wendy; Falcao, Patricia; Grau, Oliver; Kenderdine, Sarah; Ping Huang, Marianne; Thun-Hohenstein, Christoph
      The panelists celebrated and discussed six decades of the digital arts and museums, and talked about what new infrastructures might be possible. The panel was then opened to audience questions and comments.