Browsing 7. Re:Trace 2017 by Title
Now showing items 47-66 of 136
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Facebook’s MPK20 Headquarters by Frank Gehry
Facebook engaged renowned architect Frank Gehry for the design of a new headquarter building in Silicon Valley in 2012 that was completed in 2015. The 40,000 sqm large office building called MPK20 (short for Menlo Park ... -
Fictitious Future Pasts? Artists reflecting the transhistorical entanglements of telecommunication infrastructures, (post-)colonial trading, and geopolitics
This paper discusses the installation Malleable Regress (Arctic) by Dutch artists Femke Herregraven. It argues that, in appropriating objects once serving a now outdated technology to imagine fictitious future technological ... -
Fields - Manifesting the Transformative Potential of Arts in the Age of Post-Media
Accordingly to several voices, we have entered the post-media age (Krauss 1999, Guattari 1996, Manovich 2000, Weibel 2005, Quaranta 2010). Today, there is no anymore single media dominating in contemporary digital art ... -
FROM BITS TO PAPER: A short history of the aesthetics of rematerialization
This article is inspired by From bits to Paper, a group exhibition I have curated at Le Shadok, a center for arts and digital creation in Strasbourg, from the 8th Mars to the 5th June 2016. The exhibition addressed the ... -
From Net Art to Post-Internet Art: The Cyclical Nature of Art Movements
It makes sense to look back at the experience of net art in the 1990s. This was an era of innocence, eagerness and heroes of a kind, when net art works as art were brand new. In the 1990s, art had to be brought to the ... -
From Painting to Coding: The Art of Harold Cohen
This paper offers an analytical and critical survey of the oeuvre of British artist Harold Cohen (1928-2016) who was a pioneer of computer art and the development of an autonomous media that would be equivalent to his own ... -
From Soft Sculpture to Soft Robotics: Retracing a Physical Aesthetics of Bio-Morphic Softness
Soft robotics has in the past decade emerged as a growing subfield of technical robotics research, distinguishable by its bio-inspired design strategies, interest in morphological computation, and interdisciplinary combination ... -
From the Digital to the Post-Digital – the Photographic Image
Digital technologies have transformed the photographic medium from being representational to performative. In this way, they introduced a new kind of affinity between the visual image and the world. This paper will suggest ... -
From the series Live Architectures: “Dimensioning”
From the series Live Architectures: “Dimensioning”, Augmented Reality – for Media Art History - interactive poster composed by diverse AR stickers overlaid by several 3D-movies, 2015. Dimensioning" is an Augmented Reality ... -
Gaming Formalism and the Aesthetics of Empathy
In a relatively early attempt to theorize the aesthetics of games, Mark J. P. Wolf argued that videogames intrinsically privilege abstraction given the technical limitations placed on any digital image. Wolf’s claims were ... -
Gaze and Geometry: comparing two languages of vision from Medieval Eastern and Modern Western visual compositions
Islamic patterns from the medieval era are non-figurative displays of repetitive geometric shape relations on architectural surfaces. They are historically created as designs of a particular cultural setting and are said ... -
Genealogy of personal playback devices in the audio and video walks of Janet Cardiff and George Bures Miller
When discussing artworks within an art historical discourse, there is a tendency to revert to paradigms of sensibility, narrative or meaning and disregard the structure of an artwork. This inclination is evident in discussions ... -
Georg Nees & Harold Cohen. Re-tracing origins
When in 1964 Georg Nees observed the drawing machine Zuse Graphomat Z64 slowly drawing one line after the other to build his first generative computer graphics work, he exclaimed: "Here I see something happen for the first ... -
Glitch Art: Noise as a Creative Act: Challenging the Myth of a Perfect Technology
Glitch Art is a plea for the flawed, for the technological lapse, for the imperfect. This art form celebrates the variety of the error: from electronic disruption and incomplete signal transmissions to digital compression ... -
Glitching the Museum: Disruptive Media Art in a Permanent Collection
In late 2016, Stedelijk Museum in Amsterdam acquired seventeen works by leading artists working with digital technologies and cultures. Selected for inclusion into the permanent collection were for instance works by glitch ... -
Governing Publics: the Politics of Optical Media in 18th-Century England and America
Eighteenth-century visual media figure in hybrid forms of governance-at-a-distance. Local sites commanded by buildings are conflated with viewing-boxes that claim trans-local effects – theatres, courtly and public gardens, ... -
History/practices of sound art in Serbia
Starting from the thesis that “history is a narrative rather than a discovery” (Munslow), in this paper I shall try to construct a narrative about Sound Art as an artistic category which could be incorporated under the ... -
Horror and the history of immersive media art
The horror genre has always played a role in the application and development of new media culture. From early examples of augmented reality effects such as the Pepper’s Ghost in the 1890’s or William Castle’s experimentations ... -
How do digital technologies affect the aesthetics of Japanese calligraphy art and culture?
In the recent decades, artists and researchers have shown an increased interest in applying new technologies to traditional arts in Japan, especially in the field of calligraphy art, painting, and the Zen culture. In one ... -
Hybrid ecologies on the anthropocene: Mar Menor Research
ISBE: Mar Menor Research is a media art project at the intersection of ecology, technology and arts. It aproaches the enviromental landscape of Mar Menor lagoon (Spain), a singular ecosystem on crisis, a territory where ...