7. Re:Trace 2017
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The 7th International Conference on the Histories of Media Art, Science and Technology titled RE:TRACE focuses on an evaluation of the status of the meta-discipline MediaArtHistories today. More than a decade after the first conference founded the field now recognized worldwide as a significant historical inquiry at the intersection of art, science, and technology, Media Art Histories is now firmly established as a dynamic area of study guided by changing media and research priorities, drawing a growing community of scholars, artists and artist-researchers. Immersed in both contemporary and historiographical aspects of the digital world, we explore the most immediate socio-cultural questions of our time: from body futures, information society, and media (r)evolutions, to environmental interference, financial virtualization, and surveillance. And we do so through a fractal lens of inter- and trans-disciplinarity, bridging art history, media studies, neuroscience, psychology, sociology, and beyond. MediaArtHistories is a field whose theory, methods, and objects of study interweave with and overlay other disciplines.
Collections in this community
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Re:Trace - Additional Texts from Participating Authors
Authors were invited to share publications other than their presentation as additional information. -
Re:Trace Conference - Keynotes, Papers & Posters
Contains paper presentations, videos, slides, abstracts and keynotes from all the presentations, panels and posters. -
Re:Trace Publications -
Publications after the conference of papers presentations, panels and posters. Edited volumes may also include relevant published works not specifically presented at Re:Trace.
Recent Submissions
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Establishing Established: Reversed Remediation in Broersen and Lukács’ ‘Establishing Eden’
Artists Persijn Broersen and Margit Lukács, reveal the way the New Zealand landscape is appropriated by Hollywood movies such as ‘The Lord of the Rings’ and ‘The Hobbit.’ In Establishing Eden (2016), the viewer becomes ... -
Uncanny Realm – The Extension of The Natural
(Proceedings of the 23rd International Symposium on Electronic Arts - BIO-CREATION AND PEACE (pp. 780–783). Manizales: Department of Visual Design, Universidad de Caldas, and ISEA International., 2017-06)Taking the uncanny valley concept by M. Mori (Mori 1970) as a starting point, the paper will investigate how this concept fits into experiments that are intertwining biological and technological matter. The uncanny valley ... -
Intertwining of the digital and the biological in the artistic practice
(Forthcoming 2018, 2018)In the recent two decades, we have witnessed a gradual shift observable in the works of artists working with technology. This shift can be characterized as moving from the digital and virtual realm towards the physical ... -
Art as a Playground for Evolution
(Riga: RIXC, 2016)The article connects artistic activity with play activity and evolution, which are considered on two levels. On the first level, play activity and its beneficial role to evolution is introduced through various science sc ... -
Uncovering information systems in the work of Teresa Burga
Teresa Burga (Iquitos, 1935) has developed, since the sixties, a pioneering work in information-based arts. However, her work has only in the last decade been studied in depth from a perspective that has revalued her ... -
Prolegomena for a Transdisciplinary Investigation Into the Materialities of Soft Systems
(Universidad de Caldas, 2017-06)This paper presents exploratory research on the materiality, aesthetics and ecological potential of soft robots. Within the still emergent paradigm of soft robotics research, bio-inspiration is often hailed as being of ... -
Leveraging Morphological Computation for Expressive Movement Generation in a Soft Robotic Artwork
(ACM, 2017-06)The paper describes the design of a cephalopod-inspired soft robot that is part of the art installation Tales of C (2017). Two soft modules for movement are presented, one actuated by a servo motor the other with pneumatics. ... -
Monument as Archive: artistic strategies from anti- to meta-memorial
In Kluszczynski's talk, he will address the issue of art that challenges colonization of social consciousness and collective memory. He will focus on selected works of Krzysztof Wodiczko, Sanja Iveković, and Masaki Fujihata ... -
Facebook’s MPK20 Headquarters by Frank Gehry
Facebook engaged renowned architect Frank Gehry for the design of a new headquarter building in Silicon Valley in 2012 that was completed in 2015. The 40,000 sqm large office building called MPK20 (short for Menlo Park ... -
Crowd and Art - Kunst und Partizipation im Internet
(transcript, 2017-02)What can be contributed to a networked reality by art resulting from involvement by “others,” and what does this have to do with knowledge or non-knowledge? Working at the nexus of art theory, cultural studies, media studies ... -
You have been processed! Exploring Early Artists’ & Engineers’ Collaborations with Video Processing Machines
In a recent Atlantic magazine article called “Our Bots, Ourselves”, science writer Matthew Hutson describes how Artificial Intelligence will change our lives. https://www.theatlantic.com/magazine/archive/2017/03/our-bots ... -
Yima: A Proposition for Archiving Cultural Heritage Through Objects Rather Than Human Subjectivity
This paper introduces the Yima Project, initiated by FH Salzburg, V2 and marart.org, that has the ambitious aim of de-anthropocentralising subjective histories for objective futures, by showing events through objects, ... -
The World, Another 24 Hours: Practice-Based Research and the works of Robert Adrian X & Bill Bartlett
In 1982, Robert Adrian X, Bill Bartlett, and a host of artists staged a worldwide telecommunications performance entitled “The World in 24 Hours” «Die Welt in 24 Stunden». In it,16 different timezones connected to the Ars ... -
When "new media art" became the solution to endow cultural identity to its community? - the history of new media art in South Korea since 1980s
Since the beginning of Venice Biennale was to revitalize the city, many cultural events are required to devote the revitalization of a coutnry, or a cuty where they are held. In South Korea, there have been lots of "new ... -
The Vasulka Chamber and Media Art in Iceland
In October 2014 the Vasulka Chamber opened at the National Gallery of Iceland in Reykjavik. The “chamber” is founded on a donation from the video art pioneers, Steina and Woody Vasulka, both Icelandic citizens that have ... -
Understanding Media Art as Cybernetic-Existentialism
This audio-visual paper offers a Re-Trace and reboot of two disciplinary fields that some consider outdated and defunct, by proposing a bold aesthetic theory of Cybernetic-Existentialism. It argues that throughout the ... -
Training in the complex adaptive systems of media art: A critique of the mythologies of art and interdisciplinary learning in higher ed
Based on a meta-study into the mythologies and ideological commonplaces that have shaped the pedagogies and curricular structures for training media artist at the university (a critical discourse analysis of 102 articles, ... -
The Trace in Digital Interactive work. A rethinking between identification and “technique of the self”
Few thoughts on interactive action highlight the importance of the trace in the relationship which links us to our interactive digital environment. First, the question of trace will be rethink from the aspect of identification, ...