Browsing 7. Re:Trace 2017 by Issue Date
Now showing items 1-20 of 136
-
Art as a Playground for Evolution
(Riga: RIXC, 2016)The article connects artistic activity with play activity and evolution, which are considered on two levels. On the first level, play activity and its beneficial role to evolution is introduced through various science sc ... -
Crowd and Art - Kunst und Partizipation im Internet
(transcript, 2017-02)What can be contributed to a networked reality by art resulting from involvement by “others,” and what does this have to do with knowledge or non-knowledge? Working at the nexus of art theory, cultural studies, media studies ... -
Prolegomena for a Transdisciplinary Investigation Into the Materialities of Soft Systems
(Universidad de Caldas, 2017-06)This paper presents exploratory research on the materiality, aesthetics and ecological potential of soft robots. Within the still emergent paradigm of soft robotics research, bio-inspiration is often hailed as being of ... -
Uncanny Realm – The Extension of The Natural
(Proceedings of the 23rd International Symposium on Electronic Arts - BIO-CREATION AND PEACE (pp. 780–783). Manizales: Department of Visual Design, Universidad de Caldas, and ISEA International., 2017-06)Taking the uncanny valley concept by M. Mori (Mori 1970) as a starting point, the paper will investigate how this concept fits into experiments that are intertwining biological and technological matter. The uncanny valley ... -
Leveraging Morphological Computation for Expressive Movement Generation in a Soft Robotic Artwork
(ACM, 2017-06)The paper describes the design of a cephalopod-inspired soft robot that is part of the art installation Tales of C (2017). Two soft modules for movement are presented, one actuated by a servo motor the other with pneumatics. ... -
Intertwining of the digital and the biological in the artistic practice
(Forthcoming 2018, 2018)In the recent two decades, we have witnessed a gradual shift observable in the works of artists working with technology. This shift can be characterized as moving from the digital and virtual realm towards the physical ... -
3×4: a telematic/architectural hypersurface
In her 2004 publication ‘Virtual Theatres’ Gabriella Giannachi wrote on the processes of doubling presence in interactive artworks, from liquid architecture to telematic performance, where the physical and virtual realms ... -
The artistic contribution of the electrographic practices in the archaeology of electronic art
Nowadays that it is almost a fact that electronic art and, therefore, Media Art, was not born without inheritance, this research presents a return to the past through the Media Archaeology methodology and within Media Art ... -
Amaru Cholango on How to Poeticize Technology
The Kichwa artist Amaru Cholango has been experimenting since the early 1990s with the boundaries between art and technology. While his creative inquiries cover an array of subjects, Cholango’s main interest conveys an ... -
Art and Technology as Research: Episteme and Techne Fluidity
At the outset, the paper will present a selection of research fields and practices of members of RELATE (Research Laboratory for Art and Technology) at Aalborg University. As a newly founded research group, RELATE allows ... -
Carlos Relvas (1838-1894): The Intriguing Research of his Stereo Archive
Early this year a new research project was launched in Portugal, entitled ‘European Stereo Masters: Carlos Relvas’. Stemming from previous research on Portuguese stereoscopy, this project is focused on the stereo photographs ... -
BioCare: Feminist Labs and the Aesthetics of Care
In the science lab objectivity is key. Protocols are set in place to ensure that experiments go on without interference, without subjectivity, unnecessary inquiry, emotion or caring. These do not seem to be sites of ... -
Coding from the Latin American ancestral indigenous knowledge
Wawakipu is a computer science program developed by the MedialabUIO of the International Center for Advanced Studies of Communication for Latin America, which seeks to awaken computational thinking in children, mainly from ... -
Computer art: the ‘orphan parent’ of media art
The sadness of most art is that it does not know its future. The sadness of much media art is that it does not know its (computer art) past. We develop alternative histories of media arts because of new trends, techniques ... -
Curating in the Age of Artistic Ubiquity and of Visulizing Techniques
The present cultural interest and technological effort around the subject of data mining, information retrieval and data and information visualization, not only in scientific fields, but also in common cultural experience ... -
The Crowdsourced Archive: Mobile Media, Photography, and the Local(ized) Frame
As mobile devices have proliferated, so too have the number of images that attempt to document a sense of place. These images are contributing to a growing visual database of how individuals see a region or a location. In ... -
Cybercontemporary art: mutations and digital contagion
Digital technologies are increasingly present and accessible in nowadays. This ubiquity produce a creative and specific research field, influencing the way others artistic production modes operates. Contemporary art, until ... -
Crisis as Critical Practice in the MENA
The awakening civil dissent in the Middle East and North Africa (MENA) in 2010/2011 has been attended by forms of artistic as well as user-generated and cultural strategies that reflect critical dissonant practices in the ... -
CyberSM, cybersex and 25 years of VR
2018 will mark the 25th anniversary of cyberSM, a series of media arts projects incorrectly heralded as the first fully-functional cyber-sex systems. These projects made frequent appearances in newspapers, magazines and ... -
Datafying Media Art. Assessing Digital Methods for Media Art Research
Where the initial wave of Digital Humanities (DH) concentrated mainly on textual analysis, the contemporary DH witnessed a visual turn. This resulted not only in establishing visuals as subject of digital analysis but also ...