Re:Trace Conference - Keynotes, Papers & Posters: Recent submissions
Now showing items 61-80 of 130
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Media Art: Trans-perception, Trans-representation, Trans-Consciousness
The first steps in bringing together senses as: visual, auditive, tactile, kinaesthesia, were carried out simultaneously with the historical Avantgarde in an attempt to cleave the structure of the classical artwork by the ... -
Media Art and Politics: The Question of Tomorrow
The author addresses the relevance of the question of tomorrow for the new media art and reconsiders similar functions of art and visualizations from the past cultures – anticipation, vision and the claim for a change. The ... -
Mailing lists are dead, long live mailing lists! — periodising discourses, debates and infrastructures of nettime, empyre, spectre and crumb
While contemporary social media have been critiqued for their ephemeral effects on media arts, curatorial practices, and activist politics, the mailing list has proven an enduring venue for geographically dispersed communities ... -
Live streams. Introducing the narratives of local waters to Aotearoa/New Zealand media art
In this paper, I firstly investigate the role of contemporary media art practice as a catalyst to cultivate ecological sensitivities towards the wellbeing of local water bodies in Aotearoa/New Zealand and secondly discuss ... -
La Biennale internationale de l'art numérique de Montréal (BIAN) - AUTOMATA
Although a relatively young manifestation, our biennale has quickly forged a strong reputation in the international media art scene, for the high caliber of work presented around timely thematics. Our event is unique and ... -
Internet of Names. Poetics of Infrastructure
IDN or Internationalized Domain Name is a domain name that allows the use of Unicode characters. IDN is stored in Domain Name System and encoded in ASCII. This paradoxical practice nailing down all the Cyrillic, Arabic, ... -
Interdisciplinary Multimedia at the 3rd International Artists Meetings in Vela Luka 1972
International Artists' Meetings were international manifestations of visual and related arts that were held in Vela Luka (Croatia) in 1968, 1970 and 1972, but they are skipped from any valorization afterwards. Meetings ... -
Interactive multimedia creations at the International Museum of Electrographic Artworks in Cuenca (Spain), 1994 – 2006. Pioneer productions for the construction of hypermedia narratives
The purpose of this paper is to provide a theoretical and critical review of some of the pioneering productions of interactive multimedia that were created at the MIDECIANT´s laboratories of the University of Castilla-La ... -
Hybrid ecologies on the anthropocene: Mar Menor Research
ISBE: Mar Menor Research is a media art project at the intersection of ecology, technology and arts. It aproaches the enviromental landscape of Mar Menor lagoon (Spain), a singular ecosystem on crisis, a territory where ... -
How do digital technologies affect the aesthetics of Japanese calligraphy art and culture?
In the recent decades, artists and researchers have shown an increased interest in applying new technologies to traditional arts in Japan, especially in the field of calligraphy art, painting, and the Zen culture. In one ... -
Horror and the history of immersive media art
The horror genre has always played a role in the application and development of new media culture. From early examples of augmented reality effects such as the Pepper’s Ghost in the 1890’s or William Castle’s experimentations ... -
History/practices of sound art in Serbia
Starting from the thesis that “history is a narrative rather than a discovery” (Munslow), in this paper I shall try to construct a narrative about Sound Art as an artistic category which could be incorporated under the ... -
Governing Publics: the Politics of Optical Media in 18th-Century England and America
Eighteenth-century visual media figure in hybrid forms of governance-at-a-distance. Local sites commanded by buildings are conflated with viewing-boxes that claim trans-local effects – theatres, courtly and public gardens, ... -
Glitching the Museum: Disruptive Media Art in a Permanent Collection
In late 2016, Stedelijk Museum in Amsterdam acquired seventeen works by leading artists working with digital technologies and cultures. Selected for inclusion into the permanent collection were for instance works by glitch ... -
Glitch Art: Noise as a Creative Act: Challenging the Myth of a Perfect Technology
Glitch Art is a plea for the flawed, for the technological lapse, for the imperfect. This art form celebrates the variety of the error: from electronic disruption and incomplete signal transmissions to digital compression ... -
Georg Nees & Harold Cohen. Re-tracing origins
When in 1964 Georg Nees observed the drawing machine Zuse Graphomat Z64 slowly drawing one line after the other to build his first generative computer graphics work, he exclaimed: "Here I see something happen for the first ... -
Genealogy of personal playback devices in the audio and video walks of Janet Cardiff and George Bures Miller
When discussing artworks within an art historical discourse, there is a tendency to revert to paradigms of sensibility, narrative or meaning and disregard the structure of an artwork. This inclination is evident in discussions ... -
A Genealogy of Art and Technology in Colombia: 1976-2016
The decade of the seventies saw the beginning of Avant-garde experiments in videoart that paved the way for the establishment of Colombia as one of the epicenters of the experimentation around the subjects of art and ... -
Gaze and Geometry: comparing two languages of vision from Medieval Eastern and Modern Western visual compositions
Islamic patterns from the medieval era are non-figurative displays of repetitive geometric shape relations on architectural surfaces. They are historically created as designs of a particular cultural setting and are said ... -
Gaming Formalism and the Aesthetics of Empathy
In a relatively early attempt to theorize the aesthetics of games, Mark J. P. Wolf argued that videogames intrinsically privilege abstraction given the technical limitations placed on any digital image. Wolf’s claims were ...