7. Re:Trace 2017: Recent submissions
Now showing items 81-100 of 136
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Glitch Art: Noise as a Creative Act: Challenging the Myth of a Perfect Technology
Glitch Art is a plea for the flawed, for the technological lapse, for the imperfect. This art form celebrates the variety of the error: from electronic disruption and incomplete signal transmissions to digital compression ... -
Georg Nees & Harold Cohen. Re-tracing origins
When in 1964 Georg Nees observed the drawing machine Zuse Graphomat Z64 slowly drawing one line after the other to build his first generative computer graphics work, he exclaimed: "Here I see something happen for the first ... -
Genealogy of personal playback devices in the audio and video walks of Janet Cardiff and George Bures Miller
When discussing artworks within an art historical discourse, there is a tendency to revert to paradigms of sensibility, narrative or meaning and disregard the structure of an artwork. This inclination is evident in discussions ... -
A Genealogy of Art and Technology in Colombia: 1976-2016
The decade of the seventies saw the beginning of Avant-garde experiments in videoart that paved the way for the establishment of Colombia as one of the epicenters of the experimentation around the subjects of art and ... -
Gaze and Geometry: comparing two languages of vision from Medieval Eastern and Modern Western visual compositions
Islamic patterns from the medieval era are non-figurative displays of repetitive geometric shape relations on architectural surfaces. They are historically created as designs of a particular cultural setting and are said ... -
Gaming Formalism and the Aesthetics of Empathy
In a relatively early attempt to theorize the aesthetics of games, Mark J. P. Wolf argued that videogames intrinsically privilege abstraction given the technical limitations placed on any digital image. Wolf’s claims were ... -
From the series Live Architectures: “Dimensioning”
From the series Live Architectures: “Dimensioning”, Augmented Reality – for Media Art History - interactive poster composed by diverse AR stickers overlaid by several 3D-movies, 2015. Dimensioning" is an Augmented Reality ... -
From the Digital to the Post-Digital – the Photographic Image
Digital technologies have transformed the photographic medium from being representational to performative. In this way, they introduced a new kind of affinity between the visual image and the world. This paper will suggest ... -
From Soft Sculpture to Soft Robotics: Retracing a Physical Aesthetics of Bio-Morphic Softness
Soft robotics has in the past decade emerged as a growing subfield of technical robotics research, distinguishable by its bio-inspired design strategies, interest in morphological computation, and interdisciplinary combination ... -
From Net Art to Post-Internet Art: The Cyclical Nature of Art Movements
It makes sense to look back at the experience of net art in the 1990s. This was an era of innocence, eagerness and heroes of a kind, when net art works as art were brand new. In the 1990s, art had to be brought to the ... -
FROM BITS TO PAPER: A short history of the aesthetics of rematerialization
This article is inspired by From bits to Paper, a group exhibition I have curated at Le Shadok, a center for arts and digital creation in Strasbourg, from the 8th Mars to the 5th June 2016. The exhibition addressed the ... -
Fields - Manifesting the Transformative Potential of Arts in the Age of Post-Media
Accordingly to several voices, we have entered the post-media age (Krauss 1999, Guattari 1996, Manovich 2000, Weibel 2005, Quaranta 2010). Today, there is no anymore single media dominating in contemporary digital art ... -
Fictitious Future Pasts? Artists reflecting the transhistorical entanglements of telecommunication infrastructures, (post-)colonial trading, and geopolitics
This paper discusses the installation Malleable Regress (Arctic) by Dutch artists Femke Herregraven. It argues that, in appropriating objects once serving a now outdated technology to imagine fictitious future technological ... -
An Example of Conscientious Handling of Time-Based Media Artwork
For the past 35 years, the Kunstsammlung des Landes Niederösterreich has been acquiring media art in various formats, such as video sculptures, installations and film. The result of these 35 years of acquisition is a ... -
Ethico-onto-epistemologies of Media Art: A case study of the “Protocol for Interdisciplinary Research” project
As all steps of Art’s value chain get transformed by the ever-challenging practices of Media Arts and other forms as Art and Science intersections, and while agents and Institutions are adapting to the on-going transformation ... -
Electronic Oscillography in Early 1950s Experimental Film
The proposed paper focuses on the historical genealogies of contemporary electronic imaging, particularly on the appropriated use of a specific electro-engineering technique within early 1950s experimental film making. ... -
Electronic Disturbance Theater, Floating Point Unit, Fakeshop
This paper looks at several collectives of artists and hacktivists who, during the early 1990’s in New York City, used new media and web-based technologies to built strategies of critique and resistance to the digital ... -
Ecological intimacy and unmanned photography: drones, GoPros, and satellites
2017 marks the 50th anniversary of the first complete colour photograph of the Earth. The American ATS-III weather satellite was tasked with transmitting images for weather forecasters to look for extreme events and learn ... -
Digital Kinesthesia: Kinesthetic modes of media aesthetics in digital art
By the example of 15 interactive, responsive, immersive, augmented, and dynamic digital art installations which have been produced in the course of the transdisciplinary, arts-based research project „Digital Synesthesia“ ... -
Digital Art in Latin America
The emergence of new Media Art in Latin America is an extraordinary heritage but it has been under-represented in the art historical discourse. Pioneer Latin-American artists have neither been recognized nor absorbed in ...